← Back to work

Virtual Worlds

Europe's video games industry, told through three playable themes.

ClientVideo Games Europe
Year2023
TypeEP Exhibition
VenueAltiero Spinelli Building
Visitors at a Bump-built exhibition stand inside the European Parliament

The story

How do you tell the story of Europe's video games industry across innovation, sustainability and education? ISFE, now Video Games Europe, staged “Virtual worlds: How video games are helping shape Europe's digital future” in the European Parliament from 7 to 9 March, hosted by MEP Laurence Farreng.

Three interactive themes carried playable stations: education, showing how games prepare people for future jobs; innovation, covering the industry's technological contributions; and sustainability, with activations on Green Deal delivery. Visitors tested VR experiences and played educational games, while rolling talks from industry and civil society speakers ran alongside MEP-hosted roundtables.

Keen to build something meaningful?

Good news, so are we.

Say hey

Browse through our work