The story
How do you tell the story of Europe's video games industry across innovation, sustainability and education? ISFE, now Video Games Europe, staged “Virtual worlds: How video games are helping shape Europe's digital future” in the European Parliament from 7 to 9 March, hosted by MEP Laurence Farreng.
Three interactive themes carried playable stations: education, showing how games prepare people for future jobs; innovation, covering the industry's technological contributions; and sustainability, with activations on Green Deal delivery. Visitors tested VR experiences and played educational games, while rolling talks from industry and civil society speakers ran alongside MEP-hosted roundtables.
4 photos
Good news, so are we.
Browse through our work